Responsibilities
1. Participate in the algorithm design, development and implementation of real-time audio and video transmission QoS for cloud games, and deliver the ultimate user experience that leads the industry 2. Participate in the construction and improvement of cloud game evaluation laboratories and evaluation systems, and output the industry level of product competitiveness 3. Participate in the analysis, attribution and resolution of online QoS experience issues in cloud games, and develop systematic tools to improve the efficiency of problem troubleshooting.
Qualifications
1. Bachelor degree or above in computer science, communication, network-related majors 2. Familiar with the core technologies of audio and video network transmission, including bandwidth estimation, bit rate adaptation, Jitterbuffer, FEC, ARQ, etc. 3. Have a solid foundation in network technology, and have a deep understanding of TCPUDP, Socket communication, and streaming media transmission protocols (Rtp, Rtmp, Rtsp) 4. Understand the real-time audio and video client architecture, and understand audio and video acquisition, encoding and decoding, push-pull streaming, rendering and other links 5. Understand common audio and video open source projects, such as: WebRTC, FFmpeg, x264, GStreamer, etc., and those who have maintained open source projects are preferred 6. Have excellent goal planning ability, innovation ability and execution ability, and have good team communication and collaboration skills have a broad technical vision and be able to follow up and research new network transmission technologies.