Responsibilities
1. Independently complete the design of character equipment, fashion, and weapons within the standard time according to the requirements description 2. Improve the concept design sketch according to the project production requirements and complete the standard three-view drawing within the standard time 3. Closely cooperate with planners and other artists, have good communication skills, actively solve problems, and have a strong sense of teamwork.
Qualifications
1. More than two years of experience in character original painting, with project development experience 2. Have a certain understanding of fashion design, especially Nordic-themed fashion design, and be good at using different materials and styles to design character fashion 3. Have a solid foundation in art, good design, modeling ability and artistic literacy, and have excellent perception of composition, color, light and shadow relationship, and atmosphere creation 4. Excellent ability to control the character's personality and rich humanities knowledge reserves 5. Have strong learning ability, continue to pay attention to and understand the dynamics of the industry, be familiar with the mainstream game art style, have sufficient sensitivity to new technologies in the field, and have a passion for the game industry 6. Be good at European and American realistic art style, have strong aesthetic and modeling ability, and have a good understanding of composition and color.