Responsibilities
1. Responsible for the design of in-game UI interface, prop icons, skill icons, advertising pixels, web page pixels, etc. 2. Discuss with product demand design, cooperate with development to complete interface design, track product effects, and ensure the final design quality 3. Actively communicate with original painters and main artists to ensure the unity of project style and reflect design highlights 4. Cooperate with team members to complete UI related design work, be able to design corresponding supporting UI according to product design ideas, and deliver front-end development.
Qualifications
1. Graduated from art-related majors, more than 3 years of experience in game UI design, experience in casual chess and card project production is preferred 2. Have a solid foundation in art painting have strong graphic design ability and color sense, can draw high-quality icons and interfaces, and those with outstanding hand-painting or color skills are preferred 3. Familiar with mainstream UI performance effects, able to control different art styles and color schemes 4. Proficient in using design software such as PhotoShop and Illustrator 5. Familiar with the game production process and have good departmental communication skills 6. Please attach a link to your personal work in your resume 7. Bonus points: 1) Good at UI design in various art styles 2) Have certain original painting design capabilities 3) Have experience in UI animation and special effects production 4) Have experience in using Unity3D.