Responsibilities
1. Responsible for the design and production of game special effects: character special effects, scene special effects, UI special effects, etc. 2. Responsible for communicating requirements with original painters, planners and other colleagues, determining feasible solutions, and maintaining smooth communication 3. Actively communicate with collaborative colleagues to ensure the effective implementation of design effects 4. Optimize design solutions to ensure client performance.
Qualifications
1. Graduated from art-related majors, more than 3 years of experience in game special effects, experience in participating in complete projects is preferred 2. Have certain painting skills, good color perception and rich imagination, and can understand the sensory experience brought by various effects 3. Proficient in the laws of animation movement, proficient in special effects design software such as Photoshop, Flash, AE, 3DMAX 4. Proficient in using the Unity3D engine, have a sense of resource control, and have certain experience in Shader writing and optimization is preferred 5. Familiar with the game production process, and able to produce special effects for each art link of the project, such as character special effects, scene special effects, UI special effects, etc. love games, love life, be enthusiastic and proactive in work, be serious and responsible, and have a good sense of teamwork and communication skills 6. Please include a link to your personal work in your resume.