Responsibilities
1. According to the concept design drawing of the game scene, quickly understand the requirements of the picture, and be able to independently complete high-quality terrain design 2. Independently complete the overall production of UE scene, adjust the atmosphere of the terrain in the game, set lighting, adjust materials and post-processing to achieve the final effect 3. Responsible for the production of object models and material maps in the next-generation process 3D scene.
Qualifications
1. More than three years of terrain editing experience, with a foundation in 3D modeling, familiar with the next-generation scene development process, PBR production process, proficient in using various software, and have certain scene planning and asset integration capabilities 2. Have strong aesthetic and modeling abilities, and have excellent perception of composition, color, light and shadow relationships, and atmosphere shaping 3. Proficient in Unreal Engine terrain editing tools, and proficient in WorldMachine, WorldCreation, Gaia, Houdini and other procedural terrain production tools 4. Familiar with 3DMAX, MAYA, Photoshop, ZBrush, SP and other related software, familiar with PBR principles, and able to produce high-quality next-generation scene models 5. Have strong learning ability, familiar with mainstream game art styles, have sufficient sensitivity to new technologies in the field, and have a passion for the game industry 6. Those with UE blueprint editing capabilities are preferred.