Responsibilities
1. Responsible for the development and related technical research of modules such as characters, input control, camera, mobile physics and synchronization, and skills 2. Responsible for the design and improvement of the feel of firearms, character animation expressiveness, and weapon assembly 3. Performance optimization related work in the game, and customized addition and modification of UE5 underlying functions according to needs 4. Full platform compatibility analysis, location of difficult problems, and performance adaptation solutions 5. Work closely with the planning and art teams to achieve the industry's top feel and performance.
Qualifications
1. More than 5 years of game development experience, more than 3 years of UE4/5 engine development experience, and certain technical research on shooting games 2. Familiar with C/C++, with a solid foundation in mathematics, graphics, data structures and algorithms, and familiar with common design patterns 3. Familiar with role, input control, camera, mobile physics and synchronization, skills and other modules, and have corresponding development experience 4. Familiar with animation, GAS and other underlying architectures, and have corresponding development experience 5. Familiar with 3D game performance and memory optimization 6. Love games and development work, strong self-drive, strong sense of responsibility, and good at communication.